![]() ![]() It’s presented from the viewpoint of a dickhead Imperium news anchor who hates everything the Mary Celeste’s crew stand for and also contains some neat behind the scenes snippets from production.Originally published at: Dev Diary - Issue #7 “Wrist Deep in Pandora’s Box” It’s chock full of great concept art, lore, and cool little tidbits that shed more light on the world of Prodigium. I can’t remember the last time a freakin’ porn game released an artbook, but this collaboration between Dzung, Manski and DC is bound to blow your socks off. Last but not least on October 14th we’re going to be releasing “Prodigium’s Most Wanted” - our little artbook/companion piece to the game. New random terrain obstacle generator online Two new factions to battle, 5 different units each with unique abilities ![]() What’s more, our randomized terrain generator has been activated for this beta which makes every battle unique. For example, if you undertake a mission on an arid planet, you’d expect to see sand right? So we’re uploading the new desert map for testing in this beta, enabling you to get a taster of what is to come. You’ll see an update to the UI on the turn order bar that indicates how many enemies are arriving and when.įinally - as you guys might remember, there are hundreds of planets and interactive locations to explore in Subverse - part of the experience of exploring them is fighting on different biomes. They now drop throughout combat whether or not the previous enemies have been defeated, and this leads to far more gameplay variety and more interesting scenarios overall. Probably the most significant change is the reinforcement system, since enemy units no longer drop all at once after a wave and then immediately attack. Also, please note there have been a few suggested keybinding changes as well (such as moving ultimates to 1 and 2 respectively). This means there are more combat lines for the waifus and their enemies which makes the module feel more fun and alive. This latest build also includes many other new improvements such as the much requested range indicator, damage previews, new health bars with armor/shield overlays and even additional context-sensitive audio. You can now buff Chodestool’s damage significantly and absolutely shred the shielded enemy. ![]() For example, if you have a target with high shields and it’s Lily’s turn, her energy rifle won’t do as much damage as Chodestool’s physical attack. ![]() Since we received feedback that Lily’s secondary ability was not as useful as it could be, we reworked it into a high single-target damage buff that really helps your team’s ability to deal with different defence types. Finding the right balance between damage types as well as tactics and matching them to the weaknesses of the enemy factions is one of the key concepts to understand in order to perform well in Subverse’s grid combat. This gives more choice about how to approach the new combat scenarios since Lily is a ranged energy character with support mechanics and Killi is a melee physical wrecking ball. You also now have the option to choose between two different waifus - Lily and Killi. On top of that, you can also take on the pirates too if you want to see some of their tweaks. We definitely tried to give both factions distinct play styles and tried some new things, so please provide feedback and let us know what you like about them and what changes we should consider. New factions: The Kloi and Fuccbotts are ready to kick your ass in testing! You can now play two different scenarios (the second being more difficult) against each of these nefarious new foes. Originally published at: Dev Diary - Issue #30 “Bots and Thots” ![]()
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